No sweat.
Since this is exactly what I went through we are all on the same page
Lisa is working on the comments in the code now. We can combine both changes next week or the week after. Then
a) we can look at the voiture(car) controller which doesn't seem to be saving records.
b) remove the map pop- up. It needs to be a normal page.
c) move the shoutbox into a module.
d) move the action page functionality to a module.
b,c and d will be done on a test server and introduced to the live server simultaneously.
Once this is done I will feel comfortable with the game to release it as an addon or whatever.
Once this is done we can begun work on stripping things down for j1.6.
If you want to do some basic research to prepare, you might investigate game systems that have been adapted from tabletop games. I believe there is an open source type system out there. Note: this is not code but the routine that a player goes through with a dice a pencil and paper.
What stats do they use? Certain stats are added together multiplied by dice roll then subtracted from the opponents arsehole diameter.
These systems have been tried and tested against balance and continuity of play over a large time under different gaming conditions and scenarios.
Utilizing one of these (supposedly existing systems) would be better than some of the extremely simple interactions currently embeded in the game.